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<title>Forum języka JavaFX</title>
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<description> Forum języka JavaFX</description>
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<title>wywołanie funkcji w przycisku (brakuje wczytania do tabeli)</title>
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<guid isPermaLink="false">16@http://www.javafx.pun.pl</guid>
<description><![CDATA[Witam serdecznie,<br /><br />mam ogromną prośbę robię project z JavaFX. Jednak mam pewien problem nie wiem jak do Button wczytać funkcje zmieniająca wartość danych, które są potem wyświetlane. Działa mi wywołanie tej funkcji, ale nie chce mi już wczytać ich do tabelki. Kod przedstawia się w następujący sposób: <br /><br />/*<br /> * Main.fx<br /> *<br /> * Created on 2010-04-08, 21:00:13<br /> */<br />package bity_parzystosci_5;<br /><br />import javafx.scene.image.Image;<br />import javafx.scene.image.ImageView;<br />import java.lang.System;<br />import javafx.stage.Stage.*;<br />import javafx.scene.Group;<br />import javafx.scene.Scene;<br />import javafx.scene.CustomNode;<br />import filenameX.SwingTable;<br />import filenameX.TableColumn;<br />import filenameX.TableRow;<br />import filenameX.TableCell;<br />import javafx.stage.Stage;<br />import javafx.scene.text.Text;<br />import javafx.scene.Node;<br />import javafx.scene.control.Button;<br />import bity_parzystosci_5.filenameX.TableRow;<br />import javafx.scene.text.TextOrigin;<br />import javafx.util.Math;<br /><br />/**<br /> * @author Ola<br /> */<br />class WartoscTekstu {<br /><br />&nbsp; &nbsp; public var wynikXOR1: Integer;<br />&nbsp; &nbsp; public var wynikXOR2: Integer;<br />&nbsp; &nbsp; public var wynikXOR3: Integer;<br />&nbsp; &nbsp; public var wynikXOR4: Integer;<br />&nbsp; &nbsp; public var wynikXOR5: Integer;<br />&nbsp; &nbsp; public var wynikXOR6: Integer;<br />&nbsp; &nbsp; public var wynikXOR7: Integer;<br />&nbsp; &nbsp; public var wynikXOR8: Integer;<br />&nbsp; &nbsp; public var a: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var dysk1b: Integer on replace {<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (a == 0 and dysk1b == 0) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; wynikXOR1 = 0;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (a == 1 and dysk1b == 1) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; wynikXOR1 = 0;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (a == 1 and dysk1b == 0) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; wynikXOR1 = 1;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (a == 0 and dysk1b == 1) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; wynikXOR1 = 1;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var b: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var dysk2b: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (b == 0 and dysk2b == 0) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; wynikXOR2 = 0;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (b == 1 and dysk2b == 1) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; wynikXOR2 = 0;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (b == 1 and dysk2b == 0) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; wynikXOR2 = 1;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (b == 0 and dysk2b == 1) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; wynikXOR2 = 1;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var c: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var dysk3b: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [...]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var d: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var dysk4b: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;[...]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var e: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var dysk5b: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [...]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var f: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var dysk6b: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [...]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var g: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var dysk7b: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [...]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var h: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; public var dysk8b: Integer on replace {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;[...]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />}<br /><br />class DaneEdytowane extends CustomNode {<br /><br />&nbsp; &nbsp; public var Danes: WartoscTekstu[];<br />&nbsp; &nbsp; public var Danes2: WartoscTekstu[];<br />&nbsp; &nbsp; public var Danes3: WartoscTekstu[];<br />&nbsp; &nbsp; public var selection: Integer;<br /><br />&nbsp; &nbsp; function utworzPrzyciski(): Node {<br />&nbsp; &nbsp; &nbsp; &nbsp; var przyciski = Group {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; translateX: 2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; translateY: 2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; };<br />&nbsp; &nbsp; &nbsp; &nbsp; insert [<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Text {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; content: &quot;Obliczanie bitów parzystości &quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; translateX: 215<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; translateY: 10<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; textOrigin: TextOrigin.TOP<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; styleClass: &quot;titleText&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Text {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;[...]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Text {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;[...]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Button {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; translateY: 470<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; text: &quot;zwieksz objetość w dyskach&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; action: function () {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; insert WartoscTekstu { } into Danes;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Button {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; translateX: 186<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; translateY: 470<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; text: &quot;usuń partycje na dyskach&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; action: function () {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; delete&nbsp; Danes[selection];<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br />&nbsp; &nbsp; &nbsp; &nbsp; ] into przyciski.content;<br />&nbsp; &nbsp; &nbsp; &nbsp; return przyciski;<br />&nbsp; &nbsp; }<br /><br />&nbsp; &nbsp; public override function create(): Node {<br />&nbsp; &nbsp; &nbsp; &nbsp; var przyciski = utworzPrzyciski();<br />&nbsp; &nbsp; &nbsp; &nbsp; Group {//do tego przycisku chce wywołac funkcje Zmien / linia kodu 350<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var sprawdz = [Button {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; action: function () {<br />//&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Zmien();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var tabela1 = [SwingTable {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; translateX: 10<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; translateY: 70<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; width: 360<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; height: 80<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; columns: [<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableColumn { text: &quot;Dysk 1&quot; }, TableColumn { }, TableColumn { }, TableColumn { }, TableColumn { }, TableColumn { }, TableColumn { }, TableColumn { },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rows: bind for (p in Danes)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableRow {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cells: [<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableCell { text2: bind p.a }, TableCell { text2: bind p.b }, TableCell { text2: bind p.c }, TableCell { text2: bind p.d },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableCell { text2: bind p.e }, TableCell { text2: bind p.f }, TableCell { text2: bind p.g }, TableCell { text2: bind p.h },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rows2: bind for (p in Danes)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableRow {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cells: [<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableCell { text2: bind p.a }, TableCell { text2: bind p.b }, TableCell { text2: bind p.c }, TableCell { text2: bind p.d },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableCell { text2: bind p.e }, TableCell { text2: bind p.f }, TableCell { text2: bind p.g }, TableCell { text2: bind p.h },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rows3: bind for (p in Danes)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableRow {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cells: [<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableCell { text2: bind p.a }, TableCell { text2: bind p.b }, TableCell { text2: bind p.c },TableCell { text2: bind p.d },&nbsp; &nbsp; &nbsp; TableCell { text2: bind p.e }, TableCell { text2: bind p.f }, TableCell { text2: bind p.g }, TableCell { text2: bind p.h },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; selection: bind selection with inverse<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var tabela2 = [SwingTable {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; translateX: 10<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; translateY: 160<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; width: 360<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; height: 80<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; columns: [<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableColumn { text: &quot;Dysk 2&quot; }, TableColumn { }, TableColumn { }, TableColumn { }, TableColumn { }, TableColumn { }, TableColumn { }, TableColumn { },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rows: bind for (p in Danes2)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableRow {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cells: [<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableCell { text2: bind p.dysk1b }, TableCell { text2: bind p.dysk2b }, TableCell { text2: bind p.dysk3b }, TableCell { text2: bind p.dysk4b }, TableCell { text2: bind p.dysk5b }, TableCell { text2: bind p.dysk6b }, TableCell { text2: bind p.dysk7b }, TableCell { text2: bind p.dysk8b },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rows2: bind for (p in Danes2)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableRow {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cells: [<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableCell { text2: bind p.dysk1b }, TableCell { text2: bind p.dysk2b }, TableCell { text2: bind p.dysk3b }, TableCell { text2: bind p.dysk4b }, TableCell { text2: bind p.dysk5b }, TableCell { text2: bind p.dysk6b }, TableCell { text2: bind p.dysk7b }, TableCell { text2: bind p.dysk8b },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rows3: bind for (p in Danes2)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableRow {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cells: [<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableCell { text2: bind p.dysk1b }, TableCell { text2: bind p.dysk2b }, TableCell { text2: bind p.dysk3b }, TableCell { text2: bind p.dysk4b },&nbsp; &nbsp;TableCell { text2: bind p.dysk5b }, TableCell { text2: bind p.dysk6b }, TableCell { text2: bind p.dysk7b }, TableCell { text2: bind p.dysk8b },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; selection: bind selection with inverse<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var tabela3 = [SwingTable {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; translateX: 10<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; translateY: 260<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; width: 360<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; height: 80<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; columns: [<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableColumn { text: &quot;Dysk 3&quot; }, TableColumn { }, TableColumn { }, TableColumn { }, TableColumn { }, TableColumn { }, TableColumn { }, TableColumn { },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rows: bind for (p in Danes3)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableRow {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cells: [<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableCell { text2: bind p.wynikXOR1 }, TableCell { text2: bind p.wynikXOR2 }, TableCell { text2: bind p.wynikXOR3 }, TableCell { text2: bind p.wynikXOR4 },&nbsp; TableCell { text2: bind p.wynikXOR5 }, TableCell { text2: bind p.wynikXOR6 }, TableCell { text2: bind p.wynikXOR7 }, TableCell { text2: bind p.wynikXOR8 },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rows2: bind for (p in Danes3)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableRow {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cells: [<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableCell { text2: bind p.wynikXOR1 }, TableCell { text2: bind p.wynikXOR2 }, TableCell { text2: bind p.wynikXOR3 }, TableCell { text2: bind p.wynikXOR4 }, TableCell { text2: bind p.wynikXOR5 }, TableCell { text2: bind p.wynikXOR6 }, TableCell { text2: bind p.wynikXOR7 }, TableCell { text2: bind p.wynikXOR8 },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rows3: bind for (p in Danes3)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TableRow {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cells: [TableCell { text2: bind p.wynikXOR1 }, TableCell { text2: bind p.wynikXOR2 }, TableCell { text2: bind p.wynikXOR3 }, TableCell { text2: bind p.wynikXOR4 }, TableCell { text2: bind p.wynikXOR5 }, TableCell { text2: bind p.wynikXOR6 }, TableCell { text2: bind p.wynikXOR7 }, TableCell { text2: bind p.wynikXOR8 },<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; selection: bind selection with inverse<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var tekst = [Text {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [...]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var zdjecie = [ImageView {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;[...]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; content: [tabela1, tabela2, tabela3, przyciski, tekst, zdjecie, sprawdz];<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; }<br /><br />}<br />/*<br /> tą funkcje chciałabym wywołać w przycisku sprawdz i przypisać do zmiennych a, b,c,d,e,f,g,h / linia kodu 241<br />function Zmien() {<br />&nbsp; &nbsp; var rand = (Math.random() * 2).intValue();<br />&nbsp; &nbsp; System.out.println(rand);<br />&nbsp; &nbsp; return rand;<br />}*/<br /><br /><br />var a = (Math.random() * 2).intValue();<br />var dysk1b= (Math.random() * 2).intValue();<br />var b = (Math.random() * 2).intValue();<br />var dysk2b= (Math.random() * 2).intValue();<br />var c =&nbsp; (Math.random() * 2).intValue();<br />var dysk3b= (Math.random() * 2).intValue();<br />var d = (Math.random() * 2).intValue();<br />var dysk4b= (Math.random() * 2).intValue();<br />var e = (Math.random() * 2).intValue();<br />var dysk5b= (Math.random() * 2).intValue();<br />var f = (Math.random() * 2).intValue();<br />var dysk6b= (Math.random() * 2).intValue();<br />var g = (Math.random() * 2).intValue();<br />var dysk7b= (Math.random() * 2).intValue();<br />var h= (Math.random() * 2).intValue();<br />var dysk8b= (Math.random() * 2).intValue();<br />var wiersz_pierwszy = WartoscTekstu {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; a: bind a<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; b: bind b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; c: bind c<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; d: bind d<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; e: bind e<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; f: bind f<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g: bind g<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; h: bind h<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />var wiersz_drugi = WartoscTekstu {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dysk1b: bind dysk1b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dysk2b: bind dysk2b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dysk3b: bind dysk3b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dysk4b: bind dysk4b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dysk5b: bind dysk5b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dysk6b: bind dysk6b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dysk7b: bind dysk7b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dysk8b: bind dysk8b<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />var wiersz_trzeci = WartoscTekstu {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; a: bind a dysk1b: bind dysk1b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; b: bind b dysk2b: bind dysk2b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; c: bind c dysk3b: bind dysk3b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; d: bind d dysk4b: bind dysk4b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; e: bind e dysk5b: bind dysk5b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; f: bind f dysk6b: bind dysk6b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g: bind g dysk7b: bind dysk7b<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; h: bind h dysk8b: bind dysk8b<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />var Danes = [wiersz_pierwszy];<br />var Danes2 = [wiersz_drugi];<br />var Danes3 = [wiersz_trzeci];<br />var stylesheets: String = &quot;{__DIR__}style.css&quot;;<br /><br /> Stage {<br />&nbsp; &nbsp; title: &quot;Obliczanie bitów parzystości&quot;<br />&nbsp; &nbsp; scene: Scene {<br />&nbsp; &nbsp; &nbsp; &nbsp; stylesheets: bind stylesheets<br />&nbsp; &nbsp; &nbsp; &nbsp; width: 1000<br />&nbsp; &nbsp; &nbsp; &nbsp; height: 600<br />&nbsp; &nbsp; &nbsp; &nbsp; content: DaneEdytowane {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Danes: bind Danes with inverse<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Danes2: bind Danes2 with inverse<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Danes3: bind Danes3 with inverse<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; }<br />}<br /><br /><br /><br /><br />Przeczytałam trochę książki i próbowałam to wywoływać, ale mi nie działa nadal :(<br /><br />Jeśli ktoś miał chwilkę zerknąć na niego i mi pomóc byłabym bardzo wdzięczna.]]></description>
<pubDate>Sobota 29 Maj</pubDate>
<comments>Sobota 29 Maj</comments>
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<title>javaFX-propozycje</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=15#p15</link>
<guid isPermaLink="false">15@http://www.javafx.pun.pl</guid>
<description><![CDATA[No powoli się tworzy, zrobiłem lekcje o podstawach języka, muszę się już do pewnych rzeczy odnosić których nigdzie nie wytłumaczyłem;)]]></description>
<pubDate>Poniedziałek 26 Styczeń</pubDate>
<comments>Poniedziałek 26 Styczeń</comments>
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<item>
<title>javaFX-propozycje</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=14#p14</link>
<guid isPermaLink="false">14@http://www.javafx.pun.pl</guid>
<description><![CDATA[Fajny kurs JavaFX. Czekamy na dalszą cześć ... :)]]></description>
<pubDate>Niedziela 25 Styczeń</pubDate>
<comments>Niedziela 25 Styczeń</comments>
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<title>JavaFX- programowanie</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=13#p13</link>
<guid isPermaLink="false">13@http://www.javafx.pun.pl</guid>
<description><![CDATA[dzięki ... :)<br /><br />----<br /><br /><br />Cześć :)&nbsp; <br />Wie ktoś gdzie można znaleźć jakieś przykłady z regulacją głośności lub paskiem przesuwania czasu upływu piosenki. Znalazłam, ale same takie trudne :( np: <br /><br /><a href="http://www.lexique-du-net.com/blog/index.php?tag/media.duration" target="_blank" rel="nofollow">http://www.lexique-du-net.com/blog/inde &hellip; a.duration</a> <br /><br />Jak ktoś by się natknął o taki, byłabym bardzo wdzięczna o wskazanie mi go :):)<br />Pozdrawiam]]></description>
<pubDate>roda 21 Styczeń</pubDate>
<comments>roda 21 Styczeń</comments>
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<title>JavaFX- programowanie</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=12#p12</link>
<guid isPermaLink="false">12@http://www.javafx.pun.pl</guid>
<description><![CDATA[Znalazłem taki: <a href="http://www.eatj.com/" target="_blank" rel="nofollow">http://www.eatj.com/</a><br /><br />aha dostępny jest kurs javafx:&nbsp; &nbsp;<a href="http://www.javapassion.com/javafx/" target="_blank" rel="nofollow">http://www.javapassion.com/javafx/</a><br />Darmowe lekcje rozpoczną się 30 Stycznia: <a href="http://groups.google.com/group/javafxprogramming?hl=en" target="_blank" rel="nofollow">http://groups.google.com/group/javafxprogramming?hl=en</a><br /><br />Obowiązuje język angielski ale to chyba nikogo nie powinno przestraszyć;) <br />Pozdrawiam,<br />Shaman6666]]></description>
<pubDate>roda 21 Styczeń</pubDate>
<comments>roda 21 Styczeń</comments>
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<item>
<title>JavaFX- programowanie</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=11#p11</link>
<guid isPermaLink="false">11@http://www.javafx.pun.pl</guid>
<description><![CDATA[odtwarzacz będę wykorzystywała w pracy inżynierskiej a ją pisze w JSP wiec nie mam jej na żadnym hostingu zamieszczonej (nie znalazłam żadnego darmowego... :( ) ale chciałam umieścić go na moim portfolio bulicka.ugu.pl <br />Pozdrawiam]]></description>
<pubDate>roda 21 Styczeń</pubDate>
<comments>roda 21 Styczeń</comments>
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<title>JavaFX- programowanie</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=10#p10</link>
<guid isPermaLink="false">10@http://www.javafx.pun.pl</guid>
<description><![CDATA[Przeczytaj to:<br /><br /><a href="http://blogs.sun.com/javafx/entry/javafx_preview_release_transition_guide" target="_blank" rel="nofollow">http://blogs.sun.com/javafx/entry/javaf &hellip; tion_guide</a><br /><br /><a href="http://steveonjava.com/2008/12/07/migrating-from-the-javafx-preview-release/" target="_blank" rel="nofollow">http://steveonjava.com/2008/12/07/migra &hellip; w-release/</a><br /><br />Powinno pomóc ci zrozumieć problem;)<br />Generalnie musisz się trochę pomęczyć żeby to przerobić:|<br /><br />Dodatkowo przydatne będzie API:<br /><a href="http://java.sun.com/javafx/1/docs/api/" target="_blank" rel="nofollow">http://java.sun.com/javafx/1/docs/api/</a><br /><br />Podaj adres stronki którą tworzysz..]]></description>
<pubDate>Niedziela 18 Styczeń</pubDate>
<comments>Niedziela 18 Styczeń</comments>
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<item>
<title>JavaFX- programowanie</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=9#p9</link>
<guid isPermaLink="false">9@http://www.javafx.pun.pl</guid>
<description><![CDATA[Patrzyłam na ten link, niom nie działa mi nadal :(<br /><br />Przepraszam, że dopiero odezwałam się ale dopiero odczytałam tego posta. W piątek musiałam się męczyć z czymś i porostu już mi się nic w sobotę nie chciało robić, ale z przyjemnością skorzystam z Twojej pomocy :) Napisz kiedy będziesz miał czas.<br />Pozdrawiam]]></description>
<pubDate>Niedziela 18 Styczeń</pubDate>
<comments>Niedziela 18 Styczeń</comments>
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<item>
<title>JavaFX- programowanie</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=8#p8</link>
<guid isPermaLink="false">8@http://www.javafx.pun.pl</guid>
<description><![CDATA[Tak teraz jestem pewien, popatrz na przykład na<br /> <a href="http://learnjavafx.typepad.com/weblog/2007/10/develop-and-run.html" target="_blank" rel="nofollow">http://learnjavafx.typepad.com/weblog/2 &hellip; d-run.html</a>[/url]<br /><br />a szczególnie na datę tego posta!!! Rano pomogę ci coś na to poradzić ale nie jestem pewien czy coś wymyślimy... w końcu to jakieś 2 lata różnicy...<br />Pozdrawiam]]></description>
<pubDate>Sobota 17 Styczeń</pubDate>
<comments>Sobota 17 Styczeń</comments>
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<item>
<title>JavaFX- programowanie</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=7#p7</link>
<guid isPermaLink="false">7@http://www.javafx.pun.pl</guid>
<description><![CDATA[O to link do fajnej stronki, polecam ją:<br /><br /><a href="http://jfx.wikia.com/wiki/Planet_JFX_Wiki" target="_blank" rel="nofollow">http://jfx.wikia.com/wiki/Planet_JFX_Wiki</a>&nbsp; <br /><br />a tu są linki z przykładami z import javafx.ui.*;<br /><br /><a href="http://jfx.wikia.com/wiki/Dynamic_Menu_and_Alert_Box" target="_blank" rel="nofollow">http://jfx.wikia.com/wiki/Dynamic_Menu_and_Alert_Box</a><br /><a href="http://jfx.wikia.com/wiki/Simple_Internal_Frame_Example" target="_blank" rel="nofollow">http://jfx.wikia.com/wiki/Simple_Internal_Frame_Example</a><br /><a href="http://jfx.wikia.com/wiki/Image_Viewer_Example" target="_blank" rel="nofollow">http://jfx.wikia.com/wiki/Image_Viewer_Example</a><br /><br />dziękuje za pomoc :)]]></description>
<pubDate>Sobota 17 Styczeń</pubDate>
<comments>Sobota 17 Styczeń</comments>
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<title>JavaFX- programowanie</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=6#p6</link>
<guid isPermaLink="false">6@http://www.javafx.pun.pl</guid>
<description><![CDATA[Podejrzewam ze te przykłady są oparte o wersję Preview, a one nie są kompatybilne - musisz sobie sprawdzić co ci jest potrzebne z javafx.ui - tzn jakie klasy i znaleźć je w nowym SDK... na to już innej rady nie ma, musisz przerabiać... podaj linka gdzie to znalazłaś? jutro ci sprawdze, dzisiaj nie mam czasu:(<br />Pozdrawiam]]></description>
<pubDate>Pištek 16 Styczeń</pubDate>
<comments>Pištek 16 Styczeń</comments>
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<title>JavaFX- programowanie</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=5#p5</link>
<guid isPermaLink="false">5@http://www.javafx.pun.pl</guid>
<description><![CDATA[niom jest jest :) Nie wiem czy to jest z wersji Preview, ja korzystam z NetBeans IDE 6.5 z technologią JavaFX. Używając import javafx.ui.*; można ładną grafikę stworzyć. Znalazłam klika przykładów na internecie, niom ale gdy chce skorzystać z tego importu pojawia się właśnie ten błąd package javafx.ui does not exist ..... :(]]></description>
<pubDate>Pištek 16 Styczeń</pubDate>
<comments>Pištek 16 Styczeń</comments>
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<item>
<title>JavaFX- programowanie</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=4#p4</link>
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<description><![CDATA[Jest coś takiego? czy to czasem nie z wersji Preview? A w 1.0 tego nie ma? Do czego ci to potrzebne?]]></description>
<pubDate>Pištek 16 Styczeń</pubDate>
<comments>Pištek 16 Styczeń</comments>
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<item>
<title>JavaFX- programowanie</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=3#p3</link>
<guid isPermaLink="false">3@http://www.javafx.pun.pl</guid>
<description><![CDATA[Cześć.&nbsp; Gdy wprowadzam ten import do programu javafx:&nbsp; import javafx.ui.*; Pojawia mi się błąd package javafx.ui does not exist. Nie wiem jak zwalczyć to :( <br />Mile widziane wskazówki jak to rozwiązać&nbsp; .... :)]]></description>
<pubDate>roda 14 Styczeń</pubDate>
<comments>roda 14 Styczeń</comments>
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<title>Witam</title>
<link>http://www.javafx.pun.pl/viewtopic.php?pid=2#p2</link>
<guid isPermaLink="false">2@http://www.javafx.pun.pl</guid>
<description><![CDATA[Forum mam nadzieję będzie miejscem gdzie wszyscy zainteresowani JavaFX znajdą pomoc i odpowiedzi. Serdecznie wszystkich zapraszam,<br />Admin]]></description>
<pubDate>Wtorek 13 Styczeń</pubDate>
<comments>Wtorek 13 Styczeń</comments>
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